Social Fly uses social modeling and peer education to teach children about disabilities they might otherwise have difficulty understanding.
Social Fly is a socio-emotional program which offers children ages 5-12 a sense of community, understanding, and tolerance.
Learn the basics of music in a fun and musical way: by singing! You are guided by your digital song coach Noty, who gives you feedback on ...
The app has been tested in music education with junior high and high school students and teachers, but can be used by anyone who can read, ...
Kikori is a mobile app & community driven platform of 800+ team building, experiential and social emotional learning activities for ...
The activities in Kikori provide tools to help students make meaning of content while building relationships, competence and confidence. ...
ChessKid is for more than just chess coaches. Our site provides the most advanced tracking and measurement tools in chess.
For teachers in states working with the Common Core, we also provide the world's first (and only) vertically aligned chess curriculum.
MAD-learn stands for Mobile App Development for every classroom. A web-based tool that empowers all teachers to engage students in app dev.
40,000+ Students globally are using MAD-learn to create #appsthatmatter and 33,000+ amazing apps have been created to address social issues.
The Student Challenge is the leading national game design program that combines students’ passion for games with digital learning.
Both game playing and game making are proven to build STEM skills and 21st-century learning essential for success, and careers.
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