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Featured Products

Investigation-Centered, 3-Dimensional Learning

-Aligns with Next Generation Science Standards (NGSS)
-Flexibility to meet ALL State Standards
-Literacy Focus: reading, writing, talking, and -science discovery

Instructional Design with Teachers in Mind

-Teacher Edition: lesson plans, discussion questions, differentiation strategies, and background information
-Interactive Digital Edition that integrates with leading LMSs
-Embedded Content and Pedagogical Support

MathTrack combines training, credentialing, and digital curriculum to quickly

Attract, train and launch new math teachers in as little as 30 days.

MathTrack combines training, credentialing, and digital curriculum to quickly
develop classroom-ready teachers in 30 days.

Attract, train and launch new math teachers in as little as 30 days.

Codemancer is an educational game designed for 6 to 12-year-olds that teaches the magic behind programming.

CATCH’s evidence-based health education and Whole Child wellness program are used by over 3 million PreK-12 students annually.

The Substance Abuse and Mental Health Services Administration (SAMHSA) recognized CATCH My Breath as the only recommended school-level youth vaping intervention in their Evidence-Based Resource Guide Series.

This 3-Project Series helps to introduce your students to the process for doing science or engineering in the context of Science & Engineer.

Read&Write is a literacy support tool that offers help with everyday tasks like reading text out loud, understanding unfamiliar words, researching assignments and proofing written work.

Unreal Engine is the world’s most open and advanced real-time 3D tool for creating cutting-edge content, interactive experiences, and more.

Mathletics is the leading online math program delivering proven results, is recognized with multiple international awards, and is used by over 120,000 educators worldwide. It's created by experienced educators to help students aged 5 to 16 build their confidence in math.

Just 30 minutes of Mathletics a week has been proven to give students a 9% advantage over their peers in national standardized tests.

Ignite interest and engagement in computer science and STEM through the exciting field of esports. With the USAEL toolkit, students and schools will have everything they need to start and run their very own esports team, enhancing learning in the classroom through play.

QuaverReady provides students with skills for success in school and beyond. Our engaging, fully digital, and standards-aligned PreK-5 curriculum ensures students are ready to face the challenges and opportunities ahead.

QuaverReady offers a tiered approach that considers all students and circumstances. Our evidence-based curriculum and engaging resources reach Tier 1, 2, and 3 learners.

Effective solutions designed to maximize student achievement at each grade level for your elementary and intermediate campuses.

Schools that integrated our solutions into their classrooms, averaged a 6-point increase in student performance on their state tests.